You want to move carefully, dashing between flash-points (while remaining vigilant about potential incoming threats, of course), but then stopping to appraise and prepare from relatively secure cover as soon as the radar lights up. Taking those few extra seconds before going in, and maintaining a methodical, calm mindset during firefights, is absolutely the path to success in the Crucible. In fact, on certain maps you can actually do incredibly well by simply choosing a specific, defensible locality and micro-patrolling it for the duration. You’ll learn the nuanced ins and outs of Destiny’s maps very well this way, and ensure that the enemy is always making the first, risky move. That hierarchy of action is a very important part of the Crucible’s strategic game-flow.
The third act takes place thirty-seven days later in the General Court of Salem, during the trial of Martha Corey. Francis and Giles desperately interrupt the proceedings, demanding to be heard. The court is recessed and the men thrown out of the main room, reconvening in an adjacent room. John Proctor arrives with Mary Warren and they inform Deputy Governor Danforth and Judge Hathorne about the girls' lies. Danforth then informs an unaware John that Elizabeth is pregnant, and promises to spare her from execution until the child is born, hoping to persuade John to withdraw his case. John refuses to back down and submits a deposition signed by ninety-one locals attesting to the good character of Elizabeth, Rebecca Nurse and Martha Corey. Herrick also attests to John's truthfulness as well.